An Important Meeting about a petition concerning the atypicals is open to those with rank.
"The Weyrs all went to sleep for an entire Turn and nobody knows why."
Between isn't as safe as everyone thought... or as empty...

Board Threads Posts Last Post
No New Posts Rules

We trust you to read through these at least once before you start making a character.

3 4 Candidates / Weyrling Behavior
by Sher
Aug 23, 2011 13:26:17 GMT -5
No New Posts Records

Information specific to the setting.

5 6 Fighting Wings
by Sher
Aug 25, 2011 18:51:17 GMT -5
No New Posts Creatures

OOC and IC information about the creatures of our canon.

6 6 Growth Charts from Dragonet to Adult
by Sher
Oct 9, 2011 0:15:00 GMT -5

Board Threads Posts Last Post
No New Posts Character Applications

Everything pertaining to character applications. TIP: To expedite the process, when you remove the WIP tag, send a PM to admin that the character is ready for a review.

5 7 Available Character Concepts
by Sher
Sept 26, 2011 19:05:34 GMT -5
No New Posts Approved Characters

Where your character will be moved when they have been accepted.

Sub-boards: Weyrfolk, Holdfolk, Candidates, Wher Handlers, Dragonriders

21 25
No New Posts Temporary

Currently, this board is specifically for the creation and storage of Arguri aliens for the hidden sub-plot.

4 6
No New Posts NPCs / Adoptables

Free-for-use NPCs may be posted here in the appropriate sub-board; all will be considered adoptable except the Shifty Trader. Don't hesitate to create one.

Jump to:
:::Creation Template:::

Sub-boards: Sunset Weyr NPCs, Lemos Hold NPCs, NPCs Elsewhere

8 8
No New Posts Freezer

Where inactive characters will be moved. An in-character excuse for their absence may be made, depending on what rank the character holds.

Jump to:
:::Cold and Dead:::

Sub-board: Cold and Dead

1 1

Board Threads Posts Last Post
No New Posts Weyrbowl

The traditional weyrbowl, used for outdoor weyrling lessons and - in fair weather - some meetings. Usually busy with take-offs and landings. Private weyrs can be seen everywhere along the walls in orderly tiers; the Weyr's vegetable garden is situated on the southwestern edge, in raised soil beds.

4 35 A Much Anticipated Arrival (01.28.3189)
by Snow
Sept 28, 2011 9:21:35 GMT -5
No New Posts Living Caverns

Connected to the Weyrbowl by a long tunnel northwest of the garden, the first turn to the left in the large corridor is the Living Caverns. An area for recreation and taking meals, with long tables that seat ten on each long bench, as well as round tables with four chairs each for more private dining. At either side there are big fireplaces where klah is kept hot at all hours except in summertime.

9 127 [Open] Draons Have to Eat
by weetia
Nov 10, 2011 10:51:54 GMT -5
No New Posts Craft Rooms

Situated parallel to the Living Cavern, on the opposite side of the corridor, there are craft rooms set aside for the resident crafters to work their trades.

3 19 [Egg Hunt] Smithy
by azure
Aug 30, 2011 6:36:26 GMT -5
No New Posts Weyrling Barracks

Situated clockwise from the Living Caverns, the weyrling barracks are equipped to hold up to fifty junior weyrlings at a time, though there is arguably space for more if cots were brought in. They connect to the Weyrbowl by means of a huge hallway, between the entrance to the Living Cavern and the entrance to the Hatching Sands. The barracks are doughnut-shaped, with dragon couches around the outer wall, cots for humans on the inner wall, and a bathing room shared by both genders (though the stalls are private) where the doughnut hole would be.

4 40 First Weyrling Lesson
by weetia
Oct 27, 2011 19:59:39 GMT -5
No New Posts Hatching Sands

The cavern's entrance is between the Weyrling Barracks and the Candidate Barracks, the northernmost exit from the Weyrbowl. When a clutching dragon lays eggs here, she will almost always stay with them, relying on the clutchfather to bring her food except when she feels the urge to spread her wings. Bleacher-style seats wrap around the exterior, except for a series of five rooms carved for use of the clutcher's rider. Half of the roof is stone-covered; the other half has ample space for winged witnesses to gather around the rim or- if they dare- to swoop in and land.

4 111 [Hatching] Rude Awakenings
by Snow
Sept 26, 2011 18:12:17 GMT -5
No New Posts Candidate Barracks

While the Weyrling Barracks connect to the Weyrbowl on the left of the entrance to the Hatching Sands, the Candidate Barracks connect on the right of it. A long room with cots on each side, each with a chest for personal belongings at the end of the bed. At the deepest end is the bathroom area, with identical features to the one used by weyrlings.

6 86 Chocolate chips [tag: Neiram]
by weetia
Oct 19, 2011 14:05:27 GMT -5
No New Posts Sleeping Quarters

From apprentice-level shared bunks two to a room, to large multi-room suites for visiting dignitaries, the sleeping quarters house most non-riders in the Weyr. The rank or the individual determines what their sleeping arrangement will be, despite the availability of spare rooms. Bathrooms are paired, one for each gender, at the very end of the corridor as well as halfway down it for easy access. The dormitories are almost directly across the Weyrbowl from the Living Caverns.

4 21 Keeping Secrets (one-shot) 3.05.3189
by Sher
Oct 2, 2011 8:47:22 GMT -5
No New Posts Infirmary

The Infirmary is constructed almost like the weyrling barracks, in that it was designed to accommodate humans and dragons. It is remarkably well stocked, typically kept in a meticulous state of cleanliness. As with the other dragon-accessible areas of the Weyr, there is no actual door; instead, a heavy leather drape made from multiple skins sown together falls over the archway in unpleasant weather.

1 8 Not what J'im expected [open]
by Snow
Sept 30, 2011 7:28:12 GMT -5
No New Posts Private Weyrs

The walls of the Weyrbowl are lined with private weyrs of various sizes. The queen weyrs are on the lowest tier, then the smallest just above them, then a bit larger, and so forth. At the highest levels are the biggest weyrs, several of which are spacious enough for two dragons. Most private weyrs are very roughly made, hardly more than a cave, and work is still continuing on them.

3 33 Just doing my job [tag: N'rak]
by weetia
Oct 27, 2011 19:25:40 GMT -5

Board Threads Posts Last Post
No New Posts The Forests

A thickly-wooded forest spreads just south of the Weyr. Parts of it still show scars from a wildfire. Wild game and dangerous predators abound, there. Flying above it, one could see the White Desert to the south and west as a shimmering line on the horizon.

1 27 [J'ray; Eavan; J'lin] Discovery...
by weetia
Oct 15, 2011 14:14:39 GMT -5
No New Posts Hunting Grounds

Rather than a traditional feeding pen, these wide-open plains butted up next to the river permit the Weyr's herds to roam freely. A few trees dot the area, used for shade by the beasts and their watchers alike.

3 15 Getting away from it all (02.10.3189)
by ambigious
Sept 25, 2011 19:45:18 GMT -5
No New Posts Riverside

All along this part of the river, the banks are so gently sloped and the breadth of the channel so wide that nearly anyone can swim in the slow-moving water. Beware the fish that nibble at toes.

Jump to:
:::Lemos Hold:::

Sub-board: Lemos Hold

5 22 At loose ends (open) 02.02.3189
by weetia
Sept 22, 2011 18:37:45 GMT -5
No New Posts Open Marketplace

Up the channel of the river some twenty miles or so, a major tributary joins up with the main flow. On the tip of land between the main river and the tributary, isolated from the rest of the land mass by a mountain range, there is a marketplace set up. Individual stalls vary; official ones are marked. All transactions except those with the Shifty Trader will be conducted OOC to preserve the timeline.

3 12 (Official Shop) Talents and Such
by Sher
Sept 6, 2011 1:14:25 GMT -5

Board Threads Posts Last Post
No New Posts The Rest of the North

Fairly self-explanatory.

0 0 No posts have been made on this board.
No New Posts The Southern Continent

Almost fully explored, in our canon the Southern Continent has been settled from end to end, though the population is still extremely sparse. Roads don't exist, but there are marked trails from one location to another. The Lord Holders of the region continue to have trouble managing their lands in spite of weyrhold assistance.

Brave hunting parties often come looking for wild felines, and are fervently welcomed everywhere.

0 0 No posts have been made on this board.
No New Posts The Skies

Mating Flights, fancy flying, drills, and more ominous happenings will go here.

2 20 [Riders] Winter's End Drill
by Mother Nature
Oct 9, 2011 10:06:00 GMT -5

Board Threads Posts Last Post
No boards were found.

Board Threads Posts Last Post
No New Posts Mother Nature's Calendar

Where recent weather activities will be kept, though announcements for new developments will still be around. Keep the weather in mind!

2 4 Oh Sleet
by Mother Nature
Sept 16, 2011 21:05:19 GMT -5
No New Posts Leave of Absence

If you expect to be gone for a while, we'd love it if you warned us. (Especially true of players with ranking characters.) Real life always comes first, but your characters MAY be frozen if you are gone for more than a month with no word.

4 11
No New Posts Contests and Games

Official and unofficial fun will go here. Contests are rewarding!

6 16
No New Posts Chat It Up

Say hello, discuss threads, request RP interaction - anything goes as long as it's OOC. (And, obviously, follows the rules.)

10 32 Triplet Sign-Ups (ONE available)
by Sher
Oct 8, 2011 14:43:42 GMT -5
No New Posts Team WTF Plotting

Password required board.

For Team WTF use only!

5 7
No New Posts Advertisements

Guest-friendly. To find other roleplay opportunities (or advertise them) click here.

113 124 New Benden Weyr
by Nomi
Jan 17, 2016 9:34:18 GMT -5


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