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Current Timeframe: 02.22.3189 to 03.07.3189 (with fuzzy time)

Late winter: more sunlight, less cold, but still apt to snow unexpectedly. Sometimes sleet or hail, heavy with crackdust, falls instead. The ground is squishy and saturated with the slow melt, and the river is rising gradually. Further north where the blizzard hit hardest, there are still deep snow-drifts with perilous crusts that give way at the slightest weight. On any given day, wing drills are being performed in the still-snappy air. Threadfall is right around the corner, and tensions are understandably high...
:::The Weyr Council Authority:::
Current Weyrwoman:
Kadia of gold Rusith
Weyrleader:
TBA
Weyrsecond:
TBA
Junior Weyrwomen:
Eyrlaina of gold Coreanth

Wingleaders:
Sa'kor of brown Morgaith
^ adoptable NPC ^

Ol'ver of bronze Monketh
Wingseconds:
J'lin of bronze Portenth

Candidatemaster (CDM):
Open
Candidatemaster Assistants (CDMA):
NPC J'ain of blue Ansith *adoptable*
Weyrlingmaster (WLM):
N'rak of blue Keth
Weyrlingmaster Assistants (WLMA):
n/a
Weyrsinger:
n/a
Headwoman:
n/a
Recent IC Threads
[Rankers] Important Meeting: Discussing a petition to cull the atypicals

[Open] It's So Empty: Neiram in the Candidate Barracks

[Weyrlings] First Lesson: Basics of care

[Open] New Beginnings: Support from unexpected sources

[Open] Not What J'im Expected: Pouting in the Infirmary

[Private] On Closer Inspection: Eyrlaina meets Ol'ver

[Open] A Visit to the Candidates: N'rak steps in

[Open] Frantic Flying Flits: Mayhem in the Barracks

[Open] A Celebratory Feast: Eyrlaina planned her own welcome feast XD

Getting Away From it All: Ophelia and Julim, sneaking out

[Riders] Winter's End Drill: Preparing for Thread

Decorating the Barracks: Flirting!

Discovery: Packlizards

[Open] A Much Anticipated Arrival: Twice the gold, half as old!
Jump to:
:::Posting Rules:::Character Rules:::
:::Candidate / Weyrling Conduct :::
:::History:::Timeline:::Maps :::
:::Fighting Wings:::Creature Info :::
:::Needed Chars:::Concept List :::
:::Candidate Form (Optional):::
:::Character Creation Template:::
:::Accepted Characters:::NPCs :::
:::Freezer:::Acts of Nature:::
:::Absences:::Contests & Games:::
:::Chat Board:::Advertisements:::


Copyright Disclaimer


Pern (C) Anne McCaffrey 1967-2008, all rights reserved, and used with generalized fandom permission. Resemblance to any characters in any Dragonriders of Pern book are either coincidental, unintentional, or unavoidable. You may read here what Anne McCaffrey has said about fandoms.
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This section was tidied, with many banners removed due to those sites not displaying our banner- or even responding in any fashion- in spite of the affiliate requests that were made nearly a month ago. Apologies!

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An AU 11th Pass Pern Roleplay
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May 25, 2013, 12:09am




An AU 11th Pass Pern Roleplay :: Home
News
Forum NameTopicsPostsLast Post
[image]
[ ]Rules
We trust you to read through these at least once before you start making a character.
Jump to:
:::Posting Rules:::Character Rules:::Candidate / Weyrling Conduct:::

34on Aug 23, 2011, 1:26pm
by Sher
in Candidates / Weyrling ...
[ ]Records
Information specific to the setting.
Jump to:
:::Recorded History:::Timeline:::Maps:::
:::Fighting Wings:::IC Thread Chronology:::

56on Aug 25, 2011, 6:51pm
by Sher
in Fighting Wings
[ ]Creatures
OOC and IC information about the creatures of our canon.
Jump to:
:::Dragons:::Firelizards:::Shadow Lizards:::Packlizards:::

66on Oct 9, 2011, 12:15am
by Sher
in Growth Charts from Dra...
[image]
[ ]Character Applications
Everything pertaining to character applications. TIP: To expedite the process, when you remove the WIP tag, send a PM to admin that the character is ready for a review.
Jump to:
:::Needed Character Types:::Available Types:::
:::Candidate Form:::Character Template:::

57on Sept 26, 2011, 7:05pm
by Sher
in Available Character Co...
[ ]Approved Characters (5 sub-boards)
Where your character will be moved when they have been accepted.
2125
[ ]Temporary
Currently, this board is specifically for the creation and storage of Arguri aliens for the hidden sub-plot.
46
[ ]NPCs / Adoptables (3 sub-boards)
Free-for-use NPCs may be posted here in the appropriate sub-board; all will be considered adoptable except the Shifty Trader. Don't hesitate to create one.
Jump to:
:::Creation Template:::

88
[ ]Freezer (1 sub-board)
Where inactive characters will be moved. An in-character excuse for their absence may be made, depending on what rank the character holds.
Jump to:
:::Cold and Dead:::

11
[image]
[ ]Weyrbowl
The traditional weyrbowl, used for outdoor weyrling lessons and - in fair weather - some meetings. Usually busy with take-offs and landings. Private weyrs can be seen everywhere along the walls in orderly tiers; the Weyr's vegetable garden is situated on the southwestern edge, in raised soil beds.
435on Sept 28, 2011, 9:21am
by Snow
in A Much Anticipated Arr...
[ ]Living Caverns
Connected to the Weyrbowl by a long tunnel northwest of the garden, the first turn to the left in the large corridor is the Living Caverns. An area for recreation and taking meals, with long tables that seat ten on each long bench, as well as round tables with four chairs each for more private dining. At either side there are big fireplaces where klah is kept hot at all hours except in summertime.
9127on Nov 10, 2011, 10:51am
by weetia
in [Open] Draons Have to Eat
[ ]Craft Rooms
Situated parallel to the Living Cavern, on the opposite side of the corridor, there are craft rooms set aside for the resident crafters to work their trades.
319on Aug 30, 2011, 6:36am
by azure
in [Egg Hunt] Smithy
[ ]Weyrling Barracks
Situated clockwise from the Living Caverns, the weyrling barracks are equipped to hold up to fifty junior weyrlings at a time, though there is arguably space for more if cots were brought in. They connect to the Weyrbowl by means of a huge hallway, between the entrance to the Living Cavern and the entrance to the Hatching Sands. The barracks are doughnut-shaped, with dragon couches around the outer wall, cots for humans on the inner wall, and a bathing room shared by both genders (though the stalls are private) where the doughnut hole would be.
440on Oct 27, 2011, 7:59pm
by weetia
in First Weyrling Lesson
[ ]Hatching Sands
The cavern's entrance is between the Weyrling Barracks and the Candidate Barracks, the northernmost exit from the Weyrbowl. When a clutching dragon lays eggs here, she will almost always stay with them, relying on the clutchfather to bring her food except when she feels the urge to spread her wings. Bleacher-style seats wrap around the exterior, except for a series of five rooms carved for use of the clutcher's rider. Half of the roof is stone-covered; the other half has ample space for winged witnesses to gather around the rim or- if they dare- to swoop in and land.
4111on Sept 26, 2011, 6:12pm
by Snow
in [Hatching] Rude Awaken...
[ ]Candidate Barracks
While the Weyrling Barracks connect to the Weyrbowl on the left of the entrance to the Hatching Sands, the Candidate Barracks connect on the right of it. A long room with cots on each side, each with a chest for personal belongings at the end of the bed. At the deepest end is the bathroom area, with identical features to the one used by weyrlings.
686on Oct 19, 2011, 2:05pm
by weetia
in Chocolate chips [tag: ...
[ ]Sleeping Quarters
From apprentice-level shared bunks two to a room, to large multi-room suites for visiting dignitaries, the sleeping quarters house most non-riders in the Weyr. The rank or the individual determines what their sleeping arrangement will be, despite the availability of spare rooms. Bathrooms are paired, one for each gender, at the very end of the corridor as well as halfway down it for easy access. The dormitories are almost directly across the Weyrbowl from the Living Caverns.
421on Oct 2, 2011, 8:47am
by Sher
in Keeping Secrets (one-s...
[ ]Infirmary
The Infirmary is constructed almost like the weyrling barracks, in that it was designed to accommodate humans and dragons. It is remarkably well stocked, typically kept in a meticulous state of cleanliness. As with the other dragon-accessible areas of the Weyr, there is no actual door; instead, a heavy leather drape made from multiple skins sown together falls over the archway in unpleasant weather.
18on Sept 30, 2011, 7:28am
by Snow
in Not what J'im expected...
[ ]Private Weyrs
The walls of the Weyrbowl are lined with private weyrs of various sizes. The queen weyrs are on the lowest tier, then the smallest just above them, then a bit larger, and so forth. At the highest levels are the biggest weyrs, several of which are spacious enough for two dragons. Most private weyrs are very roughly made, hardly more than a cave, and work is still continuing on them.
333on Oct 27, 2011, 7:25pm
by weetia
in Just doing my job [ta...
[image]
[ ]The Forests
A thickly-wooded forest spreads just south of the Weyr. Parts of it still show scars from a wildfire. Wild game and dangerous predators abound, there. Flying above it, one could see the White Desert to the south and west as a shimmering line on the horizon.
127on Oct 15, 2011, 2:14pm
by weetia
in [J'ray; Eavan; J'lin] ...
[ ]Hunting Grounds
Rather than a traditional feeding pen, these wide-open plains butted up next to the river permit the Weyr's herds to roam freely. A few trees dot the area, used for shade by the beasts and their watchers alike.
315on Sept 25, 2011, 7:45pm
by ambigious
in Getting away from it a...
[ ]Riverside (1 sub-board)
All along this part of the river, the banks are so gently sloped and the breadth of the channel so wide that nearly anyone can swim in the slow-moving water. Beware the fish that nibble at toes.
Jump to:
:::Lemos Hold:::

522on Sept 22, 2011, 6:37pm
by weetia
in At loose ends (open) 0...
[ ]Open Marketplace
Up the channel of the river some twenty miles or so, a major tributary joins up with the main flow. On the tip of land between the main river and the tributary, isolated from the rest of the land mass by a mountain range, there is a marketplace set up. Individual stalls vary; official ones are marked. All transactions except those with the Shifty Trader will be conducted OOC to preserve the timeline.
Jump to:
:::Talent Shop:::Flit Eggs & Runnerbeasts:::Shifty Trader Stall:::

312on Sept 6, 2011, 1:14am
by Sher
in (Official Shop) Talent...
[image]
[ ]The Rest of the North
Fairly self-explanatory.
00
[ ]The Southern Continent
Almost fully explored, in our canon the Southern Continent has been settled from end to end, though the population is still extremely sparse. Roads don't exist, but there are marked trails from one location to another. The Lord Holders of the region continue to have trouble managing their lands in spite of weyrhold assistance.

Brave hunting parties often come looking for wild felines, and are fervently welcomed everywhere.
00
[ ]The Skies
Mating Flights, fancy flying, drills, and more ominous happenings will go here.
220on Oct 9, 2011, 10:06am
by Mother Nature
in [Riders] Winter's End ...
[image]
[image]
[ ]Mother Nature's Calendar
Where recent weather activities will be kept, though announcements for new developments will still be around. Keep the weather in mind!
24on Sept 16, 2011, 9:05pm
by Mother Nature
in Oh Sleet
[ ]Leave of Absence
If you expect to be gone for a while, we'd love it if you warned us. (Especially true of players with ranking characters.) Real life always comes first, but your characters MAY be frozen if you are gone for more than a month with no word.
411
[ ]Contests and Games
Official and unofficial fun will go here. Contests are rewarding!
616
[ ]Chat It Up
Say hello, discuss threads, request RP interaction - anything goes as long as it's OOC. (And, obviously, follows the rules.)
1032on Oct 8, 2011, 2:43pm
by Sher
in Triplet Sign-Ups (ONE ...
[ ]Team WTF Plotting
Password required board.

For Team WTF use only!
57
[ ]Advertisements
Guest-friendly. To find other roleplay opportunities (or advertise them) click here.
98109on Mar 5, 2013, 10:39pm
by Lapis Nix Admin
in Lapis Nix Weyr


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