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Post by Sher on Jun 23, 2011 21:20:11 GMT -5
NOTES ~Each IC post rewards you with 5 Marks. ~The term Draconid does NOT include firelizards. For firelizard-related items, visit the River Traders' Shop.~Unless otherwise stated, items affect one character or mindmate at a time. So if you want your wher handler and their wher to both have Serpent Speed, you'll need to buy two- this must be done manually with a PM to Admin, since the shop code currently will not permit more than one of each item to be stocked by a player. ~ ONE permanent ability per dragon or wher. TWO per human. Their abilities MUST be added to their character profiles and left there. If you choose to sell back an ability and buy something to replace it, we'd like you to have an RP explanation if possible. ~Some abilities are limited-availability. Infrequent restocking will occur. If a character that holds these abilities dies, for instance, the ability will return to the shop and the slot will be open again to the first individual to request it. In the spirit of fairness, no "holding" items will occur. Either you want the item, have the marks, and make the purchase, or you don't. ~Purchases are non-transferable between characters OR players. So, when you wish to make a purchase, please REPLY IN THIS THREAD with the item you want to buy, and the name of the character to receive it. ~ If you want to use any of this outside the site, feel free, but I'd like credit for the concepts.[/size] [li]Single Use Abilities [/li][li]Craft Related, Single Use [/li][li]Unrestricted Abilities [/li][li]Purely Human Abilities [/li][li]Dragon Abilities [/li][li]Wher Abilities [/li][/ul]
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Post by Sher on Jun 24, 2011 0:23:12 GMT -5
Single Use Abilities (Single Use means once you've activated the ability, it can no longer be used unless you purchase more of them. As such, once used they may be removed from the character sheet.)
General ***Second Life***Anyone may use.Miraculously bounce back from a severe injury. Cost: 75 Marks ***Phoenix Flight***Draconid only.At the brink of utter exhaustion, the fire of determination lends new vigor to the body, permitting them to continue. Cost: 75 Marks ***Flashback***Dragon only.Time it back a few seconds during Threadfall to avoid injury, or attempt to save someone else. Cost: 75 Marks ***Seduction***Human only.When you want it, you're almost guaranteed to get it. For entertainment purposes only. MUST have consent from the other character's player! Cost: 100 Marks ***Second Chance***Ex Dragonriders under 40 only.ReImpression guaranteed for someone who has lost Theirs. Does NOT guarantee reImpression from the very next Hatching, but chances are increased. Cost: 225 Marks ***Perfect Match***Candidates only.Guaranteed Impression from one of the first two color preferences listed on the character's profile. Does NOT guarantee Impression from the very next Hatching, but chances are increased. Cost: 225 Marks
Craft Related, Single Use (Must be an apprentice or higher in a craft to use these.)***Journeyman Advancement***An apprentice that is at least 18 receives an early letter of advancement to Journeyman rank, effective immediately. Cost: 60 Marks ***Master Advancement***A journeyman that is at least 28 receives an early letter of advancement to Master rank, effective immediately. Cost: 100 Marks ***Career Minded***After achieving journeyman rank, they may become an apprentice in a second craft. They may achieve journeyman but not master in this second craft. Cost: 125 Marks
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Post by Sher on Jun 24, 2011 0:24:09 GMT -5
Unrestricted (Unrestricted means you may purchase this for a human, wher, or dragon.)***Fortitude***Whether because they are good at ignoring the clamor of an empty stomach or because they have a slow metabolism, anyone with this measure of Fortitude only needs to eat half as frequently as everyone else to thrive. Does NOT affect the need to blood beasts before Mating Flights. Cost: 150 Marks ***Resilience***Take a licking and keep ticking. Even when injured, the remarkable resilience of the subject won't keep them from action. Does NOT apply to critical (life-threatening) injuries. Cost: 200 Marks ***Serpent Speed***The ability to snatch fish from the water they swim in is just one of the benefits of swift reflexes. Does NOT apply to flying. Cost: 200 Marks ***Mathematician***Discover an innate ability to calculate angles, measure distances, guess amounts, and other things at the drop of a hat with extreme accuracy. Great for Threadfighting, following recipes, and crafting in general. Cost: 200 Marks ***Carry a Tune in a Bucket***Anyone can sing if they put their mind to it, right!? With this ability they can! Croon along with the harpers, with or without words, no training required. Cost: 200 Marks
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Post by Sher on Jun 24, 2011 0:24:44 GMT -5
Purely Human Abilities (May only be used by humans.)***Artistic***The aesthetic side is well expressed through any visual mediums. Paint, sketches, sandcastles, tapestries... Cost: 115 Marks ***Steelgut***No matter how much they drink, someone with a steel gut will not pass out or throw up. They also have a vastly decreased chance of experiencing hangovers afterward. Cost: 115 Marks ***Weather Nose***Excel at reading clouds or weather patterns with amazing accuracy! Cost: 125 Marks ***Coordination***Increased manual dexterity means a better chance to succeed in anything concerning the hands. Wide variety of applications, limited only to your creativity. Cost: 150 Marks ***Photographic Memory***Recall anything seen or read perfectly... most of the time. This takes a lot of concentration. Cost: 225 Marks Number Available: 3/3 ***Empathy***An empath can feel the strong emotions of others within a dragonlength. Useful in a variety of ways. Does NOT mean they can read thoughts! Cost: 300 Marks Number Available: 2/2 ***HAD!***The ability to Hear All Dragons is plot fodder, and fairly self-explanatory. For our purposes, though, someone with the HAD ability can only hear dragons within a mile radius, and they can shut out the voices with supreme effort of will. A dragon attempting to speak directly to the individual while they're ignoring the voices will still pierce the mind shield as a loud whisper. Does NOT apply to whers. ***Counts as TWO ability slots, so you must create a new character to receive this ability.*** Cost: 750 Marks Number Available: 1/1
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Post by Sher on Jun 24, 2011 0:25:20 GMT -5
Dragon Abilities (Remember, one per dragon.)***See the Wind***The mindmate can sense air currents as though they were clearly visible. They can't be taken by surprise when the wind shifts. Cost: 250 Marks ***Featherlight***This dragon has a high opinion of their own strength, so that any load they can fit on their back or in their claws can be lifted. Cost: 250 Marks ***Night Eyes***With unusually good night eyes, they may see in the darkest night as though it is lit by full moonlight, a good bit better than a human under similar conditions, but a good bit less than a wher. Cost: 250 Marks
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Post by Sher on Jun 24, 2011 0:25:36 GMT -5
Wher Abilities (Remember, one per wher.)***Hypnotic Stare***A wher using this ability is highly likely to calm another of a color above or any below from their aggressive state. Cost: 250 Marks ***Pace Perfect***Natural rhythm means they almost never stumble, even on difficult terrain at a sprint. Cost: 250 Marks ***Sun Tolerance***Dawn, dusk, or cloud cover, the wher can tolerate indirect sunlight for up to a candlemark at a time. Cost: 250 Marks
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Post by Sher on Sept 6, 2011 1:14:25 GMT -5
Purchasing:
Featherlight - 250 Marks (green Norrath) Mathematician - 200 Marks (gold Rusith) ------------Total: 450 Marks
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