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Maps
Jun 20, 2011 15:11:39 GMT -5
Post by Sher on Jun 20, 2011 15:11:39 GMT -5
The Northern Continent. Differs a fair bit from others you will find in that traditional Weyrs and Holds are slightly rearranged. Weyr territories are marked with dotted lines. Remember, only major Holds are marked. Minor holds and cotholds will not be marked.
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Maps
Jun 21, 2011 20:18:22 GMT -5
Post by Sher on Jun 21, 2011 20:18:22 GMT -5
- Weyrbowl
The traditional weyrbowl, used for outdoor weyrling lessons and - in fair weather - some meetings. Usually busy with take-offs and landings. Private weyrs can be seen everywhere along the walls in orderly tiers; the Weyr's vegetable garden is situated on the southwestern edge, in raised soil beds.
- Living Caverns
Connected to the Weyrbowl by a long tunnel northwest of the garden, the first turn to the left in the large corridor is the Living Caverns. An area for recreation and taking meals, with long tables that seat ten on each long bench, as well as round tables with four chairs each for more private dining. At either side there are big fireplaces where klah is kept hot at all hours except in summertime.
- Craft Rooms
Situated parallel to the Living Cavern, on the opposite side of the corridor, there are multiple craft rooms set aside for the resident crafters to work their trades.
- Weyrling Barracks
Situated clockwise from the Living Caverns, the weyrling barracks are equipped to hold up to fifty junior weyrlings at a time, though there is arguably space for more if cots were brought in. They connect to the Weyrbowl by means of a huge hallway, between the entrance to the Living Cavern and the entrance to the Hatching Sands. The barracks are doughnut-shaped, with dragon couches around the outer wall, cots for humans on the inner wall, and a bathing room shared by both genders (though the stalls are private) where the doughnut hole would be.
- Hatching Sands
The cavern's entrance is between the Weyrling Barracks and the Candidate Barracks, the northernmost exit from the Weyrbowl. When a clutching dragon lays eggs here, she will almost always stay with them, relying on the clutchfather to bring her food except when she feels the urge to spread her wings. Bleacher-style seats wrap around the exterior, except for a series of five rooms carved for use of the clutcher's rider. Half of the roof is stone-covered; the other half has ample space for winged witnesses to gather around the rim or- if they dare- to swoop in and land.
- Candidate Barracks
While the Weyrling Barracks connect to the Weyrbowl on the left of the entrance to the Hatching Sands, the Candidate Barracks connect on the right of it. A long room with cots on each side, each with a chest for personal belongings at the end of the bed. At the deepest end is the bathroom area, with identical features to the one used by weyrlings.
- Sleeping Quarters
From apprentice-level shared bunks two to a room, to large multi-room suites for visiting dignitaries, the sleeping quarters house most non-riders in the Weyr. The rank or the individual determines what their sleeping arrangement will be, despite the availability of spare rooms. Bathrooms are paired, one for each gender, at the very end of the corridor as well as halfway down it for easy access. The dormitories are almost directly across the Weyrbowl from the Living Caverns.
- Infirmary
The Infirmary is constructed almost like the weyrling barracks, in that it was designed to accommodate humans and dragons. It is remarkably well stocked, typically kept in a meticulous state of cleanliness. As with the other dragon-accessible areas of the Weyr, there is no actual door; instead, a heavy leather drape made from multiple skins sown together falls over the archway in unpleasant weather.
- Private Weyrs
The walls of the Weyrbowl are lined with private weyrs of various sizes. The queen weyrs are on the lowest tier, then the smallest just above them, then a bit larger, and so forth. At the highest levels are the biggest weyrs, several of which are spacious enough for two dragons. Most private weyrs are very roughly made, hardly more than a cave, and work is still continuing on them.
- Wher Tunnels
(NPC area- without a board- until players show interest in making it playable.) A good number of natural tunnels already existed on the eastern part of the Weyr; though structurally sound, their haphazard winding and wending were unsuited to manipulation by the stoneworkers, and they were subsequently left alone at first. Whers and their bonded recently moved in, and are already territorial about intruders.
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